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【Python】用150行代码模拟太阳系行星运转+源码

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又一次迎来了分享Python小技巧的时光。我感到无比兴奋。今天向大家介绍一个有趣的项目——模拟太阳系行星运行情况。听起来非常令人满意,在实际运行后的效果也非常出色,请让我们共同期待这个项目的成功呈现吧!

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1、准备材料

首先我们需要准备这样一些材料

宇宙背景图

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背景透明的行星图

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2:编写代码

代码分块详解

导入需要的模块

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    ###Python学习交流Q群:906715085###
    import pygame  
    import sys  
    import math  
    from pygame.locals import *

定义窗口大小、标题名称、字体设置、创建时钟

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    size = width, height = 1206, 780
    screen = pygame.display.set_mode(size)
    pygame.display.set_caption(太阳系行星运转示意图)
    myfont = pygame.font.Font(None,60)
    clock = pygame.time.Clock()

宇宙背景初始化

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    background = pygame.image.load(r 这里填背景图片本地路径 )
    screen.blit(background, (0, 0))

右侧文字及星球显示

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    ###Python学习交流Q群:906715085##
       textImage = myfont.render(Solar System, True, (255, 255, 0))           # 太阳系
    screen.blit(textImage, (100, 100))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Sun, True, (255, 0, 0), (0, 0, 0))       # 太阳
    screen.blit(text_surface, (1020, 30))
    sun = pygame.image.load(rF:\solar-system\image\sun_bg.png)
    screen.blit(pygame.transform.scale(sun, (27, 27)), (1090, 25))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Mercury, True, (255, 0, 0), (0, 0, 0))   # 水星
    screen.blit(text_surface, (1020, 70))
    my_font = pygame.font.SysFont(arial, 15)
    Mercury = pygame.image.load(rF:\solar-system\image\mercury_bg.png)
    screen.blit(pygame.transform.scale(Mercury, (27, 27)), (1090, 65))
    text_surface = my_font.render(Venus, True, (255, 0, 0), (0, 0, 0))     # 金星
    screen.blit(text_surface, (1020, 110))
    my_font = pygame.font.SysFont(arial, 15)
    spark = pygame.image.load(rF:\solar-system\image\spark_bg.png)
    screen.blit(pygame.transform.scale(spark, (27, 27)), (1090, 105))
    text_surface = my_font.render(Earth, True, (255, 0, 0), (0, 0, 0))     # 地球
    screen.blit(text_surface, (1020, 150))
    my_font = pygame.font.SysFont(arial, 15)
    earth = pygame.image.load(rF:\solar-system\image\earth_min_bg.png)
    screen.blit(pygame.transform.scale(earth, (27, 27)), (1090, 145))
    text_surface = my_font.render(Moon, True, (255, 0, 0), (0, 0, 0))      # 月球
    screen.blit(text_surface, (1020, 190))
    my_font = pygame.font.SysFont(arial, 15)
    moon = pygame.image.load(rF:\solar-system\image\mercury_bg.png)
    screen.blit(pygame.transform.scale(moon, (27, 27)), (1090, 185))
    text_surface = my_font.render(Mars, True, (255, 0, 0), (0, 0, 0))      # 火星
    screen.blit(text_surface, (1020, 230))
    Mars = pygame.image.load(rF:\solar-system\image\venus_bg.png)
    screen.blit(pygame.transform.scale(Mars, (27, 27)), (1090, 225))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Jupiter, True, (255, 0, 0), (0, 0, 0))   # 木星
    screen.blit(text_surface, (1020, 270))
    Jupiter = pygame.image.load(rF:\solar-system\image\jupiter_min_bg.png)
    screen.blit(pygame.transform.scale(Jupiter, (27, 27)), (1090, 265))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Saturn, True, (255, 0, 0), (0, 0, 0))    # 土星
    screen.blit(text_surface, (1020, 300))
    Saturn = pygame.image.load(rF:\solar-system\image\saturn_bg.png)
    screen.blit(pygame.transform.scale(Saturn, (30, 30)), (1090, 305))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Uranus, True, (255, 0, 0), (0, 0, 0))    # 天王星
    screen.blit(text_surface, (1020, 340))
    Uranus = pygame.image.load(rF:\solar-system\image\uranus_bg.png)
    screen.blit(pygame.transform.scale(Uranus, (27, 27)), (1090, 345))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Neptune, True, (255, 0, 0), (0, 0, 0))   # 海王星
    screen.blit(text_surface, (1020, 380))
    Neptune = pygame.image.load(rF:\solar-system\image\neptune_bg.png)
    screen.blit(pygame.transform.scale(Neptune, (27, 27)), (1090, 385))

设定太阳初始位置

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    sun = pygame.image.load(rF:/solar-system/image/sun_bg.png)
    screen.blit(pygame.transform.scale(sun, (170, 170)), (527,307))

实现各个星球绕着太阳转

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       # 水星
    roll_3 += 0.077  # 每帧公转pi
    pos_3_x = int(size[0] // 2 + size[1] // 8 * math.sin(roll_3))
    pos_3_y = int(size[1] // 2 + size[1] // 8 * math.cos(roll_3))
    mercury = pygame.image.load(rF:\solar-system\image\mercury_bg.png)
    screen.blit(pygame.transform.scale(mercury, (8, 8)), (pos_3_x, pos_3_y))

#金星

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    roll_2 += 0.069  # 每帧公转pi
    pos_2_x = int(size[0] // 2 + size[1] // 7 * math.sin(roll_2))
    pos_2_y = int(size[1] // 2 + size[1] // 7 * math.cos(roll_2))
    venus = pygame.image.load(rF:\solar-system\image\venus_bg.png)
    screen.blit(pygame.transform.scale(venus, (10, 10)), (pos_2_x, pos_2_y))
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    # 地球
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       roll_e += 0.060  # 每帧公转pi
    pos_e_x = int(size[0] // 2 + size[1] // 6 * math.sin(roll_e))
    pos_e_y = int(size[1] // 2 + size[1] // 6 * math.cos(roll_e))
    earth = pygame.image.load(rF:\solar-system\image\earth_min_bg.png)
    screen.blit(pygame.transform.scale(earth, (15, 15)), (pos_e_x, pos_e_y))
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    # 火星
    roll_4 += 0.053  # 每帧公转pi
    pos_4_x = int(size[0] // 2 + size[1] // 5 * math.sin(roll_4))
    pos_4_y = int(size[1] // 2 + size[1] // 5 * math.cos(roll_4))
    venus = pygame.image.load(rF:\solar-system\image\venus_bg.png)
    screen.blit(pygame.transform.scale(venus, (13, 13)), (pos_4_x, pos_4_y))
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       # 木星
    roll_5 += 0.045  # 每帧公转pi
    pos_5_x = int(size[0] // 2 + size[1] // 4 * math.sin(roll_5))
    pos_5_y = int(size[1] // 2 + size[1] // 4 * math.cos(roll_5))
    mouth = pygame.image.load(rF:\solar-system\image\jupiter_bg.png)
    screen.blit(pygame.transform.scale(mouth, (70, 70)), (pos_5_x, pos_5_y))
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    # 土星
    roll_6 += 0.037  # 每帧公转pi
    pos_6_x = int(size[0] // 2 + size[1] // 3.5 * math.sin(roll_6))
    pos_6_y = int(size[1] // 2 + size[1] // 3.5 * math.cos(roll_6))
    saturn = pygame.image.load(rF:\solar-system\image\saturn_bg.png)
    screen.blit(pygame.transform.scale(saturn, (50, 50)), (pos_6_x, pos_6_y))
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    # 天王星
    roll_7 += 0.031  # 每帧公转pi
    pos_7_x = int(size[0] // 2 + size[1] // 2.7 * math.sin(roll_7))
    pos_7_y = int(size[1] // 2 + size[1] // 2.7 * math.cos(roll_7))
    uranus = pygame.image.load(rF:\solar-system\image\uranus_bg.png)
    screen.blit(pygame.transform.scale(uranus, (45, 45)), (pos_7_x, pos_7_y))
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    # 海王星
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       roll_8 += 0.025  # 每帧公转pi
    pos_8_x = int(size[0] // 2 + size[1] // 2 * math.sin(roll_8))
    pos_8_y = int(size[1] // 2 + size[1] // 2 * math.cos(roll_8))
    neptune = pygame.image.load(rF:\solar-system\image\neptune_bg.png)
    screen.blit(pygame.transform.scale(neptune, (37, 37)), (pos_8_x, pos_8_y))

实现月亮绕着地球转

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    roll_m += 0.2  # 每帧公转pi
    pos_m_x = int(pos_e_x + size[1] // 50 * math.sin(roll_m))
    pos_m_y = int(pos_e_y + size[1] // 50 * math.cos(roll_m))
    mouth = pygame.image.load(rF:\solar-system\image\mercury_bg.png)
    screen.blit(pygame.transform.scale(mouth, (6, 6)), (pos_m_x, pos_m_y))

如果你很有情调的话,还可以在循环体之前加一段代码,配曲music

注:此处音乐力求达到宏伟效果,因此选的是 Victory.mp3

复制代码
    #添加背景音乐
    pygame.mixer.music.load('F:/music.mp3')
    pygame.mixer.music.play(-1, 40)
    pygame.mixer.music.set_volume(0.5)

总观整体代码

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    #导入模块
    import pygame  
    import sys  
    import math  
    from pygame.locals import *
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    #初始化
    pygame.init()
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    #定义窗口大小、标题名称、字体设置、创建时钟(可以控制游戏循环频率)等
    size = width, height = 1206, 780
    screen = pygame.display.set_mode(size)
    pygame.display.set_caption(太阳系行星运转示意图)
    myfont = pygame.font.Font(None,60)
    clock = pygame.time.Clock()
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    #定义三个空列表
    pos_e = pos_mm = []
    #地球和月球等其他行星的公转过的角度
    roll_e = roll_m = 0
    roll_2 = roll_3 = roll_4 = roll_5 = roll_6 = roll_7 = roll_8 = 0
     
    #添加背景音乐
    pygame.mixer.music.load('F:/music.mp3')
    pygame.mixer.music.play(-1, 40)
    pygame.mixer.music.set_volume(0.5)
     
    #循环,达到万事万物永不停息的目的
    while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            sys.exit()
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    # 宇宙
    background = pygame.image.load(rE:/3.PNG)
    screen.blit(background, (0, 0))
     
    # 显示文字及星球
    textImage = myfont.render(Solar System, True, (255, 255, 0))           # 太阳系
    screen.blit(textImage, (100, 100))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Sun, True, (255, 0, 0), (0, 0, 0))       # 太阳
    screen.blit(text_surface, (1020, 30))
    sun = pygame.image.load(rF:\solar-system\image\sun_bg.png)
    screen.blit(pygame.transform.scale(sun, (27, 27)), (1090, 25))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Mercury, True, (255, 0, 0), (0, 0, 0))   # 水星
    screen.blit(text_surface, (1020, 70))
    my_font = pygame.font.SysFont(arial, 15)
    Mercury = pygame.image.load(rF:\solar-system\image\mercury_bg.png)
    screen.blit(pygame.transform.scale(Mercury, (27, 27)), (1090, 65))
    text_surface = my_font.render(Venus, True, (255, 0, 0), (0, 0, 0))     # 金星
    screen.blit(text_surface, (1020, 110))
    my_font = pygame.font.SysFont(arial, 15)
    spark = pygame.image.load(rF:\solar-system\image\spark_bg.png)
    screen.blit(pygame.transform.scale(spark, (27, 27)), (1090, 105))
    text_surface = my_font.render(Earth, True, (255, 0, 0), (0, 0, 0))     # 地球
    screen.blit(text_surface, (1020, 150))
    my_font = pygame.font.SysFont(arial, 15)
    earth = pygame.image.load(rF:\solar-system\image\earth_min_bg.png)
    screen.blit(pygame.transform.scale(earth, (27, 27)), (1090, 145))
    text_surface = my_font.render(Moon, True, (255, 0, 0), (0, 0, 0))      # 月球
    screen.blit(text_surface, (1020, 190))
    my_font = pygame.font.SysFont(arial, 15)
    moon = pygame.image.load(rF:\solar-system\image\mercury_bg.png)
    screen.blit(pygame.transform.scale(moon, (27, 27)), (1090, 185))
    text_surface = my_font.render(Mars, True, (255, 0, 0), (0, 0, 0))      # 火星
    screen.blit(text_surface, (1020, 230))
    Mars = pygame.image.load(rF:\solar-system\image\venus_bg.png)
    screen.blit(pygame.transform.scale(Mars, (27, 27)), (1090, 225))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Jupiter, True, (255, 0, 0), (0, 0, 0))   # 木星
    screen.blit(text_surface, (1020, 270))
    Jupiter = pygame.image.load(rF:\solar-system\image\jupiter_min_bg.png)
    screen.blit(pygame.transform.scale(Jupiter, (27, 27)), (1090, 265))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Saturn, True, (255, 0, 0), (0, 0, 0))    # 土星
    screen.blit(text_surface, (1020, 300))
    Saturn = pygame.image.load(rF:\solar-system\image\saturn_bg.png)
    screen.blit(pygame.transform.scale(Saturn, (30, 30)), (1090, 305))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Uranus, True, (255, 0, 0), (0, 0, 0))    # 天王星
    screen.blit(text_surface, (1020, 340))
    Uranus = pygame.image.load(rF:\solar-system\image\uranus_bg.png)
    screen.blit(pygame.transform.scale(Uranus, (27, 27)), (1090, 345))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Neptune, True, (255, 0, 0), (0, 0, 0))   # 海王星
    screen.blit(text_surface, (1020, 380))
    Neptune = pygame.image.load(rF:\solar-system\image\neptune_bg.png)
    screen.blit(pygame.transform.scale(Neptune, (27, 27)), (1090, 385))
     
    # 太阳
    sun = pygame.image.load(rF:/solar-system/image/sun_bg.png)
    screen.blit(pygame.transform.scale(sun, (170, 170)), (527,307))
     
    # 水星
    roll_3 += 0.077  # 每帧公转pi
    pos_3_x = int(size[0] // 2 + size[1] // 8 * math.sin(roll_3))
    pos_3_y = int(size[1] // 2 + size[1] // 8 * math.cos(roll_3))
    mercury = pygame.image.load(rF:\solar-system\image\mercury_bg.png)
    screen.blit(pygame.transform.scale(mercury, (8, 8)), (pos_3_x, pos_3_y))
     
    # 金星
    roll_2 += 0.069  # 每帧公转pi
    pos_2_x = int(size[0] // 2 + size[1] // 7 * math.sin(roll_2))
    pos_2_y = int(size[1] // 2 + size[1] // 7 * math.cos(roll_2))
    venus = pygame.image.load(rF:\solar-system\image\venus_bg.png)
    screen.blit(pygame.transform.scale(venus, (10, 10)), (pos_2_x, pos_2_y))
     
    # 地球
    roll_e += 0.060  # 每帧公转pi
    pos_e_x = int(size[0] // 2 + size[1] // 6 * math.sin(roll_e))
    pos_e_y = int(size[1] // 2 + size[1] // 6 * math.cos(roll_e))
    earth = pygame.image.load(rF:\solar-system\image\earth_min_bg.png)
    screen.blit(pygame.transform.scale(earth, (15, 15)), (pos_e_x, pos_e_y))
     
    # 月球
    roll_m += 0.2  # 每帧公转pi
    pos_m_x = int(pos_e_x + size[1] // 50 * math.sin(roll_m))
    pos_m_y = int(pos_e_y + size[1] // 50 * math.cos(roll_m))
    mouth = pygame.image.load(rF:\solar-system\image\mercury_bg.png)
    screen.blit(pygame.transform.scale(mouth, (6, 6)), (pos_m_x, pos_m_y))
     
    # 火星
    roll_4 += 0.053  # 每帧公转pi
    pos_4_x = int(size[0] // 2 + size[1] // 5 * math.sin(roll_4))
    pos_4_y = int(size[1] // 2 + size[1] // 5 * math.cos(roll_4))
    venus = pygame.image.load(rF:\solar-system\image\venus_bg.png)
    screen.blit(pygame.transform.scale(venus, (13, 13)), (pos_4_x, pos_4_y))
     
    # 木星
    roll_5 += 0.045  # 每帧公转pi
    pos_5_x = int(size[0] // 2 + size[1] // 4 * math.sin(roll_5))
    pos_5_y = int(size[1] // 2 + size[1] // 4 * math.cos(roll_5))
    mouth = pygame.image.load(rF:\solar-system\image\jupiter_bg.png)
    screen.blit(pygame.transform.scale(mouth, (70, 70)), (pos_5_x, pos_5_y))
     
    # 土星
    roll_6 += 0.037  # 每帧公转pi
    pos_6_x = int(size[0] // 2 + size[1] // 3.5 * math.sin(roll_6))
    pos_6_y = int(size[1] // 2 + size[1] // 3.5 * math.cos(roll_6))
    saturn = pygame.image.load(rF:\solar-system\image\saturn_bg.png)
    screen.blit(pygame.transform.scale(saturn, (50, 50)), (pos_6_x, pos_6_y))
     
    # 天王星
    roll_7 += 0.031  # 每帧公转pi
    pos_7_x = int(size[0] // 2 + size[1] // 2.7 * math.sin(roll_7))
    pos_7_y = int(size[1] // 2 + size[1] // 2.7 * math.cos(roll_7))
    uranus = pygame.image.load(rF:\solar-system\image\uranus_bg.png)
    screen.blit(pygame.transform.scale(uranus, (45, 45)), (pos_7_x, pos_7_y))
     
    # 海王星
    roll_8 += 0.025  # 每帧公转pi
    pos_8_x = int(size[0] // 2 + size[1] // 2 * math.sin(roll_8))
    pos_8_y = int(size[1] // 2 + size[1] // 2 * math.cos(roll_8))
    neptune = pygame.image.load(rF:\solar-system\image\neptune_bg.png)
    screen.blit(pygame.transform.scale(neptune, (37, 37)), (pos_8_x, pos_8_y))
     
    # 刷新
    pygame.display.flip()
    # 数值越大刷新越快,小球运动越快
    clock.tick(50)

到这里就结束了;共包含150行代码;刚好合适;实际上数量相当可观;这些看似复杂的代码确实令人惊叹于它们的精妙之处;值得点赞;对于不太明白的地方不妨一试;下一章见

在这里插入图片描述

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