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用C++语言写游戏——打飞机

阅读量:

想玩游戏吗?

就到某位神犇这来吧!

这会告诉你很多游戏写法!

今天,神犇就开始书写第三期——打飞机!!!

很容易,只需要用脑袋想想即可,READY——GO!

我也希望大家多多捧场哦~~~

复制代码
 #include<iostream>

    
 #include<windows.h>
    
 #include<conio.h>
    
 #include<time.h>
    
 #include<string>
    
 using namespace std;
    
  
    
 /*=============== all the structures ===============*/
    
  
    
 typedef struct Frame
    
 {
    
 	COORD position[2];
    
 	int flag;
    
 }Frame;
    
  
    
  
    
 /*=============== all the functions ===============*/
    
  
    
 void SetPos(COORD a)// set cursor 
    
 {
    
 	HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    
 	SetConsoleCursorPosition(out, a);
    
 }
    
  
    
 void SetPos(int i, int j)// set cursor
    
 {
    
 	COORD pos={i, j};
    
 	SetPos(pos);
    
 }
    
  
    
 void HideCursor()
    
 {
    
 	CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    
 	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
    
 }
    
  
    
 //把第y行,[x1, x2) 之间的坐标填充为 ch
    
 void drawRow(int y, int x1, int x2, char ch)
    
 {
    
 	SetPos(x1,y);
    
 	for(int i = 0; i <= (x2-x1); i++)
    
 		cout<<ch;
    
 }
    
  
    
 //在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
    
 void drawRow(COORD a, COORD b, char ch)
    
 {
    
 	if(a.Y == b.Y)
    
 		drawRow(a.Y, a.X, b.X, ch);
    
 	else
    
 	{
    
 		SetPos(0, 25);
    
 		cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
    
 		system("pause");
    
 	}
    
 }
    
  
    
 //把第x列,[y1, y2] 之间的坐标填充为 ch
    
 void drawCol(int x, int y1, int y2, char ch)
    
 {
    
 	int y=y1;
    
 	while(y!=y2+1)
    
 	{
    
 		SetPos(x, y);
    
 		cout<<ch;
    
 		y++;
    
 	}
    
 }
    
  
    
 //在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
    
 void drawCol(COORD a, COORD b, char ch)
    
 {
    
 	if(a.X == b.X)
    
 		drawCol(a.X, a.Y, b.Y, ch);
    
 	else
    
 	{
    
 		SetPos(0, 25);
    
 		cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
    
 		system("pause");
    
 	}
    
 }
    
  
    
 //左上角坐标、右下角坐标、用row填充行、用col填充列
    
 void drawFrame(COORD a, COORD  b, char row, char col)
    
 {
    
 	drawRow(a.Y, a.X+1, b.X-1, row);
    
 	drawRow(b.Y, a.X+1, b.X-1, row);
    
 	drawCol(a.X, a.Y+1, b.Y-1, col);
    
 	drawCol(b.X, a.Y+1, b.Y-1, col);
    
 }
    
  
    
 void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
    
 {
    
 	COORD a={x1, y1};
    
 	COORD b={x2, y2};
    
 	drawFrame(a, b, row, col);
    
 }
    
  
    
 void drawFrame(Frame frame, char row, char col)
    
 {
    
 	COORD a = frame.position[0];
    
 	COORD b = frame.position[1];
    
 	drawFrame(a, b, row, col);
    
 }
    
  
    
 void drawPlaying()
    
 {
    
 	drawFrame(0, 0, 48, 24, '=', '|');//	draw map frame;
    
 	drawFrame(49, 0, 79, 4, '-', '|');//		draw output frame
    
 	drawFrame(49, 4, 79, 9, '-', '|');//		draw score frame
    
 	drawFrame(49, 9, 79, 20, '-', '|');//	draw operate frame
    
 	drawFrame(49, 20, 79, 24, '-', '|');//	draw other message frame
    
 	SetPos(52, 6);
    
 	cout<<"得分:";
    
 	SetPos(52, 7);
    
 	cout<<"称号:";
    
 	SetPos(52,10);
    
 	cout<<"操作方式:";
    
 	SetPos(52,12);
    
 	cout<<"  a,s,d,w 控制战机移动。";
    
 	SetPos(52,14);
    
 	cout<<"  p 暂停游戏。";
    
 	SetPos(52,16);
    
 	cout<<"  e 退出游戏。";
    
 }
    
  
    
 //在[a, b)之间产生一个随机整数
    
 int random(int a, int b)
    
 {
    
 	int c=(rand() % (a-b))+ a;
    
 	return c;
    
 }
    
  
    
 //在两个坐标包括的矩形框内随机产生一个坐标
    
 COORD random(COORD a, COORD b)
    
 {
    
 	int x=random(a.X, b.X);
    
 	int y=random(a.Y, b.Y);
    
 	COORD c={x, y};
    
 	return c;
    
 }
    
  
    
 bool  judgeCoordInFrame(Frame frame, COORD spot)
    
 {
    
 	if(spot.X>=frame.position[0].X)
    
 		if(spot.X<=frame.position[1].X)
    
 			if(spot.Y>=frame.position[0].Y)
    
 				if(spot.Y<=frame.position[0].Y)
    
 					return true;
    
 	return false;
    
 }
    
  
    
 void printCoord(COORD a)
    
 {
    
 	cout	<<"( "<<a.X<<" , "<<a.Y<<" )";
    
 }
    
  
    
 void printFrameCoord(Frame a)
    
 {
    
 	printCoord(a.position[0]);
    
 	cout	<<" - ";
    
 	printCoord(a.position[1]);
    
 }
    
  
    
 int drawMenu()
    
 {
    
 	SetPos(30, 1);
    
 	cout<<"P l a n e  W a r";
    
 	drawRow(3, 0, 79, '-');
    
 	drawRow(5, 0, 79, '-');
    
 	SetPos(28, 4);
    
 	cout<<"w 和 s 选择, k 确定";
    
 	SetPos(15, 11);
    
 	cout<<"1. 简单的敌人";
    
 	SetPos(15, 13);
    
 	cout<<"2. 冷酷的敌人";
    
 	drawRow(20, 0, 79, '-');
    
 	drawRow(22, 0, 79, '-');
    
 	SetPos(47, 11);
    
 	cout<<"简单的敌人:";
    
 	SetPos(51, 13);
    
 	cout<<"简单敌人有着较慢的移动速度。";
    
 	SetPos(24, 21);
    
 	cout<<"制作:LJF神犇";
    
 	int j=11;
    
 	SetPos(12, j);
    
 	cout<<">>";
    
  
    
 	//drawFrame(45, 9, 79, 17, '=', '|');
    
  
    
 	while(1)
    
 	{	if( _kbhit() )
    
 		{	
    
 			char x=_getch();
    
 			switch (x)
    
 			{
    
 			case 'w' :
    
 					{	
    
 						if( j == 13)
    
 						{
    
 							SetPos(12, j);
    
 							cout<<" ";
    
 							j = 11;
    
 							SetPos(12, j);
    
 							cout<<">>";
    
 							SetPos(51, 13);
    
 							cout<<"            ";
    
 							SetPos(47, 11);
    
 							cout<<"简单的敌人:";
    
 							SetPos(51, 13);
    
 							cout<<"简单敌人有着较慢的移动速度,比较容易对付";
    
 						}
    
 						break;
    
 					}
    
 			case 's' :
    
 					{	
    
 						if( j == 11 )
    
 						{
    
 							SetPos(12, j);
    
 							cout<<" ";		
    
 							j = 13;
    
 							SetPos(12, j);
    
 							cout<<">>";
    
 							SetPos(51, 13);
    
 							cout<<"              ";
    
 							SetPos(47, 11);
    
 							cout<<"冷酷的敌人:";
    
 							SetPos(51, 13);
    
 							cout<<"冷酷的敌人移动速度较快,难对付哟。";
    
 						}
    
 						break;
    
 					}
    
 			case 'k' :
    
 					{	
    
 						if (j == 8)	return 1;
    
 						else return 2;
    
 					}
    
 			}
    
 		}
    
 	}
    
 }
    
  
    
 /* 
    
 DWORD WINAPI MusicFun(LPVOID lpParamte)
    
 {
    
 	//DWORD OBJ;
    
 	sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
    
 	return 0;
    
 }
    
 */
    
  
    
  
    
 /*================== the Game Class ==================*/
    
  
    
 class Game
    
 {
    
 public:
    
 	COORD position[10];
    
 	COORD bullet[10];
    
 	Frame enemy[8];
    
 	int score;
    
 	int rank;
    
 	int rankf;
    
 	string title;
    
 	int flag_rank;
    
  
    
 	Game ();
    
 	
    
 	//初始化所有
    
 	void initPlane();
    
 	void initBullet();
    
 	void initEnemy();
    
  
    
 	//初始化其中一个
    
 	//void initThisBullet( COORD );
    
 	//void initThisEnemy( Frame );
    
  
    
 	void planeMove(char);
    
 	void bulletMove();
    
 	void enemyMove();
    
 	
    
 	//填充所有
    
 	void drawPlane();
    
 	void drawPlaneToNull();
    
 	void drawBullet();
    
 	void drawBulletToNull();
    
 	void drawEnemy();
    
 	void drawEnemyToNull();
    
  
    
 	//填充其中一个
    
 	void drawThisBulletToNull( COORD );
    
 	void drawThisEnemyToNull( Frame );
    
  
    
 	void Pause();
    
 	void Playing();
    
 	void judgePlane();
    
 	void judgeEnemy();
    
  
    
 	void Shoot();
    
  
    
 	void GameOver();
    
 	void printScore();
    
 };
    
  
    
 Game::Game()
    
 {
    
 	initPlane();
    
 	initBullet();
    
 	initEnemy();
    
 	score = 0;
    
 	rank = 25;
    
 	rankf = 0;
    
 	flag_rank = 0;
    
 }
    
  
    
 void Game::initPlane()
    
 {
    
 	COORD centren={39, 22};
    
 	position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    
 	position[1].X=centren.X-2;	
    
 	position[2].X=position[6].X=centren.X-1;
    
 	position[3].X=position[8].X=centren.X+1;
    
 	position[4].X=centren.X+2;
    
 	for(int i=0; i<=4; i++)
    
 		position[i].Y=centren.Y;
    
 	for(int i=6; i<=8; i++)
    
 		position[i].Y=centren.Y+1;
    
 	position[5].Y=centren.Y-1;
    
 	position[9].Y=centren.Y-2;
    
 }
    
  
    
 void Game::drawPlane()
    
 {
    
 	for(int i=0; i<9; i++)
    
 	{
    
 		SetPos(position[i]);
    
 		if(i!=5)
    
 			cout<<"O";
    
 		else if(i==5)
    
 			cout<<"|";		
    
 	}
    
 }
    
  
    
 void Game::drawPlaneToNull()
    
 {
    
 	for(int i=0; i<9; i++)
    
 	{
    
 		SetPos(position[i]);
    
 		cout<<" ";
    
 	}	
    
 }
    
  
    
 void Game::initBullet()
    
 {
    
 	for(int i=0; i<10; i++)
    
 		bullet[i].Y = 30;
    
 }
    
  
    
 void Game::drawBullet()
    
 {
    
 	for(int i=0; i<10; i++)
    
 	{
    
 		if( bullet[i].Y != 30)
    
 		{
    
 			SetPos(bullet[i]);
    
 			cout<<"^";	
    
 		}
    
 	}
    
 }
    
  
    
 void Game::drawBulletToNull()
    
 {
    
 	for(int i=0; i<10; i++)
    
 		if( bullet[i].Y != 30 )
    
 			{
    
 				COORD pos={bullet[i].X, bullet[i].Y+1};
    
 				SetPos(pos);
    
 				cout<<" ";
    
 			}	
    
 }
    
  
    
 void Game::initEnemy()
    
 {
    
 	COORD a={1, 1};
    
 	COORD b={45, 15};
    
 	for(int i=0; i<8; i++)
    
 	{
    
 		enemy[i].position[0] = random(a, b);
    
 		enemy[i].position[1].X = enemy[i].position[0].X + 3;
    
 		enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    
 	}
    
 }
    
  
    
 void Game::drawEnemy()
    
 {
    
 	for(int i=0; i<8; i++)
    
 		drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
    
 }
    
  
    
 void Game::drawEnemyToNull()
    
 {
    
 	for(int i=0; i<8; i++)
    
 	{
    
 		drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    
 	}		
    
 }
    
  
    
 void Game::Pause()
    
 {
    
 	SetPos(61,2);
    
 	cout<<"               ";
    
 	SetPos(61,2);
    
 	cout<<"暂停中...";
    
 	char c=_getch();
    
 	while(c!='p')
    
 		c=_getch();
    
 	SetPos(61,2);
    
 	cout<<"         ";
    
 }
    
  
    
 void Game::planeMove(char x)
    
 {
    
 	if(x == 'a')
    
 		if(position[1].X != 1)
    
 			for(int i=0; i<=9; i++)
    
 				position[i].X -= 2;
    
 				
    
 	if(x == 's')
    
 		if(position[7].Y != 23)
    
 			for(int i=0; i<=9; i++)
    
 				position[i].Y += 1;
    
  
    
 	if(x == 'd')
    
 		if(position[4].X != 47)
    
 			for(int i=0; i<=9; i++)
    
 				position[i].X += 2;
    
  
    
 	if(x == 'w')
    
 		if(position[5].Y != 3)
    
 			for(int i=0; i<=9; i++)
    
 				position[i].Y -= 1;
    
 }
    
  
    
 void Game::bulletMove()
    
 {
    
 	for(int i=0; i<10; i++)
    
 	{
    
 		if( bullet[i].Y != 30)
    
 		{
    
 			bullet[i].Y -= 1;
    
 			if( bullet[i].Y == 1 )
    
 			{
    
 				COORD pos={bullet[i].X, bullet[i].Y+1};
    
 				drawThisBulletToNull( pos );
    
 				bullet[i].Y=30;
    
 			}
    
 				
    
 		}
    
 	}
    
 }
    
  
    
 void Game::enemyMove()
    
 {
    
 	for(int i=0; i<8; i++)
    
 	{
    
 		for(int j=0; j<2; j++)
    
 			enemy[i].position[j].Y++;
    
  
    
 		if(24 == enemy[i].position[1].Y)
    
 		{
    
 			COORD a={1, 1};
    
 			COORD b={45, 3};
    
 			enemy[i].position[0] = random(a, b);
    
 			enemy[i].position[1].X = enemy[i].position[0].X + 3;
    
 			enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    
 		}
    
 	}
    
 }
    
  
    
 void Game::judgePlane()
    
 {
    
 	for(int i = 0; i < 8; i++)
    
 		for(int j=0; j<9; j++)
    
 			if(judgeCoordInFrame(enemy[i], position[j]))
    
 			{
    
 				SetPos(62, 1);
    
 				cout<<"坠毁";
    
 				drawFrame(enemy[i], '+', '+');
    
 				Sleep(1000);
    
 				GameOver();
    
 				break;
    
 			}
    
 }
    
  
    
 void Game::drawThisBulletToNull( COORD c)
    
 {
    
 	SetPos(c);
    
 	cout<<" ";
    
 }
    
  
    
 void Game::drawThisEnemyToNull( Frame f )
    
 {
    
 	drawFrame(f, ' ', ' ');
    
 }
    
  
    
 void Game::judgeEnemy()
    
 {
    
 	for(int i = 0; i < 8; i++)
    
 		for(int j = 0; j < 10; j++)
    
 			if( judgeCoordInFrame(enemy[i], bullet[j]) )
    
 			{
    
 				score += 5;
    
 				drawThisEnemyToNull( enemy[i] );
    
 				COORD a={1, 1};
    
 				COORD b={45, 3};
    
 				enemy[i].position[0] = random(a, b);
    
 				enemy[i].position[1].X = enemy[i].position[0].X + 3;
    
 				enemy[i].position[1].Y = enemy[i].position[0].Y + 2;					
    
 				drawThisBulletToNull( bullet[j] );
    
 				bullet[j].Y = 30;
    
 			}
    
 }
    
  
    
 void Game::Shoot()
    
 {
    
 	for(int i=0; i<10; i++)
    
 		if(bullet[i].Y == 30)
    
 		{
    
 			bullet[i].X = position[5].X;
    
 			bullet[i].Y = position[5].Y-1;
    
 			break;
    
 		}
    
 }
    
  
    
 void Game::printScore()
    
 {
    
 	if(score == 120 && flag_rank == 0)
    
 	{
    
 		rank -= 3;
    
 		flag_rank = 1;
    
 	}
    
  
    
 	else if( score == 360 && flag_rank == 1)
    
 	{
    
 		rank -= 5;
    
 		flag_rank = 2;
    
 	}
    
 	else if( score == 480 && flag_rank == 2)
    
 	{
    
 		rank -= 5;
    
 		flag_rank = 3;
    
 	}
    
 	int x=rank/5;
    
 	SetPos(60, 6);
    
 	cout<<score;
    
  
    
 	if( rank!=rankf )
    
 	{
    
 		SetPos(60, 7);
    
 		if( x == 5)
    
 			title="初级飞行员";
    
 		else if( x == 4)
    
 			title="中级飞行员";
    
 		else if( x == 3)
    
 			title="高级飞行员";
    
 		else if( x == 2 )
    
 			title="王牌飞行员";
    
 		cout<<title;
    
 	}
    
 	rankf = rank;
    
 }
    
  
    
 void Game::Playing()
    
 {
    
 	//HANDLE MFUN;
    
 	//MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
    
  
    
 	drawEnemy();
    
 	drawPlane();
    
  
    
 	int flag_bullet = 0;
    
 	int flag_enemy = 0;
    
  
    
 	while(1)
    
 	{
    
 		Sleep(8);
    
 		if(_kbhit())
    
 		{
    
 			char x = _getch();
    
 			if ('a' == x || 's' == x || 'd' == x || 'w' == x)
    
 			{
    
 				drawPlaneToNull();
    
 				planeMove(x);
    
 				drawPlane();
    
 				judgePlane();
    
 			}			
    
 			else if ('p' == x)
    
 				Pause();
    
 			else if( 'k' == x)
    
 				Shoot();
    
 			else if( 'e' == x)
    
 			{
    
 				//CloseHandle(MFUN);
    
 				GameOver();
    
 				break;
    
 			}
    
 				
    
 		}
    
 		/* 处理子弹 */
    
 		if( 0 == flag_bullet )
    
 		{
    
 			bulletMove();
    
 			drawBulletToNull();
    
 			drawBullet();
    
 			judgeEnemy();
    
 		}			
    
 		flag_bullet++;
    
 		if( 5 == flag_bullet )
    
 			flag_bullet = 0;
    
  
    
 		/* 处理敌人 */
    
 		if( 0 == flag_enemy )
    
 		{
    
 			drawEnemyToNull();
    
 			enemyMove();			
    
 			drawEnemy();
    
 			judgePlane();
    
 		}
    
 		flag_enemy++;
    
 		if( flag_enemy >= rank )
    
 			flag_enemy = 0;
    
  
    
 		/* 输出得分 */
    
 		printScore();
    
 	}
    
 }
    
  
    
 void Game::GameOver()
    
 {
    
 	system("cls");				
    
 	COORD p1={28,9};
    
 	COORD p2={53,15};
    
 	drawFrame(p1, p2, '=', '|');
    
 	SetPos(36,12);
    
 	string str="Game Over!";
    
 	for(int i=0; i<str.size(); i++)
    
 	{
    
 		Sleep(80);
    
 		cout<<str[i];
    
 	}
    
 	Sleep(1000);
    
 	system("cls");
    
 	drawFrame(p1, p2, '=', '|');
    
 	SetPos(31, 11);
    
 	cout<<"击落敌机:"<<score/5<<" 架";
    
 	SetPos(31, 12);
    
 	cout<<"得  分:"<<score;
    
 	SetPos(31, 13);
    
 	cout<<"获得称号:"<<title;
    
 	SetPos(30, 16);
    
 	Sleep(1000);
    
 	cout<<"继续? 是(y)| 否(n)制作:最牛的LJF";
    
 as:
    
 	char x=_getch();
    
 	if (x == 'n')
    
 		exit(0);
    
 	else if (x == 'y')
    
 	{
    
 		system("cls");
    
 		Game game;
    
 		int a = drawMenu();
    
 		if(a == 2)
    
 			game.rank = 20;
    
 		system("cls");
    
 		drawPlaying();
    
 		game.Playing();
    
 	}
    
 	else goto as;
    
 }
    
  
    
 /*================== the main function ==================*/
    
 int main()
    
 {
    
 	//游戏准备
    
 	srand((int)time(0));	//随机种子
    
 	HideCursor();	//隐藏光标
    
 	
    
 	Game game;
    
 	int a = drawMenu();
    
 	if(a == 2)
    
 		game.rank = 20;
    
 	system("cls");
    
 	drawPlaying();
    
 	game.Playing();
    
 }

容易吧!只需用c++运行即可,这样,你就可以尽情装B了!!!

希望你可以一直追踪哦~~~

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