Advertisement

c语言打字母小游戏

阅读量:
复制代码
    #include <stdio.h>
    #include <conio.h>
    #include <stdbool.h>
    #include <time.h>
    #include <ctype.h>
    #include <windows.h>
    #define WIRD 50
    #define HIGH 25
    
    struct Word{
    	int x;
    	int y;
    	char ch;
    	bool flag;
    	
    };
    int count = 0;		//分数 
    
    void gotoxy(int x, int y);
    void graph(void);			//初始地图 
    void gamestart(void);		//开始游戏 
    void inword(struct Word *pw, int n);	//初始化字符数据 
    
    int main(void)
    {
    	srand((unsigned int)time(0));
    	graph();		// 地图 
    	gamestart();	//开始 ,按掉了的字符正确输入,不分大小写;	
    	
    	getch();
    	gotoxy(0,0);
    	printf("游戏得分%d,拜拜",count);
    	
    	return 0;
    }
    
    void inword(struct Word *pw, int n)
    {
    	int i, m;
    	pw[0].ch = rand()%26 + 'A';		//随机26个大写字母 
    	pw[0].x = rand()%WIRD +10;		//随机出现的位置
    	pw[0].y = rand()%HIGH;			//随机高度 
    	if(pw[0].y > 19)
    		pw[0].y = 19;
    	pw[0].flag = true;
    	
    	for(i=1;i<n;++i)
    	{
    		pw[i].ch = rand()%26 + 'A';		
    		pw[i].x = rand()%WIRD +10;		
    		pw[i].y = rand()%HIGH;			
    		if(pw[i].y > 19)
    			pw[i].y = 19;
    		pw[i].flag = true;
    		for(m=0;m<i;++m)			
    		{
    			if(pw[m].ch==pw[i].ch || pw[m].x == pw[i].x)	//如果有相同的数据,从新写入 
    			{
    				i--;
    				break;
    			}	
    		}	
    	}	
    	
    }
    
    void gamestart(void)
    {
    	struct Word word[3];
    	int x,y;
    	int i,m;
    	char ch;
    	inword(word, 3);	//初始化字符数据 
    	y = word[0].y;
    	for(i=1;i<3;++i)	//找到离底线最近的坐标 
    	{
    		if(y < word[i].y)
    			y = word[i].y;		
    	}
    	
    	
    	while(1)
    	{
    	
    		for(y ; y<=HIGH; y++)
    		{
    			Sleep(400);		//在标准C中是sleep(S不要大写),下面使用大写的来说明,具体
    							//用什么看你用什么编译器。简单的说VC用Sleep,别的一律使用sleep
    			
    			for(i=0;i<3;++i)			//打印出结构体数组中的字符 
    		 	{
    		 		
    		 		if(word[i].y != 0)
    		 		{
    		 			gotoxy(word[i].x,word[i].y-1);
    		 			printf("  ");
    				}
    			
    		 		gotoxy(word[i].x, (word[i].y)++);	// (word[i].y)++   是控制每个单独字符的下落 
    		 		printf("%c",word[i].ch);
    			}
    			
    			gotoxy(70,0);
    			printf("分数:%d",count);			//分数 
    			
    			if(kbhit())
    			{
    				ch = toupper(getch());			//接受输入,转为大写 
    				
    				for(i=0;i<3;i++)
    				{
    					if(ch==word[i].ch)			//如果找到正确的 字符,分数加 1 
    					{
    						count++;
    						
    					gotoxy(word[i].x,word[i].y-1);		//清除正确的字符 
    		 			printf("  ");
    		 			
    						word[i].flag = false;
    						word[i].ch = rand()%26 + 'A';		
    						word[i].x = rand()%WIRD +10;		
    						word[i].y = rand()%HIGH;			
    						if(word[i].y > 19)
    							word[i].y = 19;
    						for(m=0;m<3;++m)				// 防止出现重复的字符 
    						{
    							if(word[m].flag && (word[i].ch == word[m].ch || word[i].x == word[m].x))
    							{
    								word[i].ch = rand()%26 + 'A';		
    								word[i].x = rand()%WIRD +10;		
    								word[i].y = rand()%HIGH;			
    								if(word[i].y > 19)
    								word[i].y = 19;
    								m = -1;
    							}
    						}	
    							y = word[0].y;
    							for(m=1;m<3;++m)	//找到离底线最近的坐标 
    							{
    								if(y < word[m].y)
    								y = word[m].y;		
    							}
    							y--;
    						break; 
    					}
    					
    					
    				}
    				if(i == 3)		//如果有正确输入  ,i 不会等于 3 
    				{
    					gotoxy((WIRD+10)/2,HIGH/2);
    					printf("按错字母,游戏结束\n");
    					return;
    				}
    			}
    				
    		}
    		if(y > HIGH)				//超过高度结束 
    		{
    			gotoxy((WIRD+10)/2,HIGH/2);
    			printf("超出底线,游戏结束\n");
    			return;
    		}
    		
    	}
    
    }
    
    void graph(void)
    {
    	int x;
    	
    	for(x = 10; x <=WIRD+10; x+=2)		//打印一条线 
    	{
    		gotoxy(x,HIGH);
    		printf("_");
    	}	
    	
    	
    	
    }
    
    void gotoxy(int x, int y) {
    COORD pos = {x,y};
    HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);// 获取标准输出设备句柄
    SetConsoleCursorPosition(hOut, pos);//两个参数分别是指定哪个窗体,具体位置
    }

全部评论 (0)

还没有任何评论哟~