How to: Use Submix Voices

guides on how to utilize Submix voices for Windows 32-bit applications can be found in the Microsoft documentation.
This topic demonstrates how you can configure voice groups to route their output to a single submix voice channel. It allows a single change in the submix voice channel to impact an entire group of voices.
本文将指导你如何配置一组声音并将其输出发送至同一个Submix Voice。通过这种方式, 一个Submix Voice的变化便能影响一整组声音。
Configure a submix voice so that it can receive every sound effect voice from the game.
创建一个所有游戏声效都会输出到此的Submix Voice:
        Generate a [XAUDIO2_VOICE_SENDS] structure that references the submix voice.
创建一个包含对Submix Voice引用的XAUDIO2_VOICE_SENDS结构体:
        Transfer the audio voice settings for XAUDIO2_VOICE_SENDS to new source voice instances when they are created.
当创建Source Voices的时候,将XAUDIO2_VOICE_SENDS结构体传递给它们:
        4.Apply changes to all sound effect voices by adjusting the submix voice.
通过调节Submix Voice,改变所有和它有关联的声效:
As illustrated in this instance, modifying the submix voice's volume via the SetVolume function allows for effective modification of all voices routed through it.
例如:调用SetVolume函数设置Submix Voice的音量值,并根据需要调整其所有输出源的体积参数。
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